Enough real time strategy... Where is our surreal time strategy game?


I saw this and now I want to mess about with this as a concept

Imagine if the more you built up an area in a strategy game the more it altered time

So you have to distribute your factories as centralising them causes time to slow down

And it’s you end up with forever war battles as if you commit more and more to a battle it gets slower, but if you stop you will lose unless the enemy also slows

@imani Back when, I found some levels of Braid to require surreal time strategy.

I couldn't finish it, though, because I didn't have the fine motor control required to use my available pointing devices the way it needed, and it's been a very long time so I don't remember whether it had anything worth CW-ing about. The plot sounds vaguely suspect now.

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