open sorcery: sea++, body horror, spoilers
having separated distinct worlds allows for an interestingly large amount of tonal shift without cognitive dissonance in this game. Like at one point I was descending into a pit of wailing faces to plunge my hands into a pit of liquifuid pain to sift through painful memories to find my own to recover them. And then just now I was chilling on some palace steps talking to a gnome named David.